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Tuesday
01Dec2009

Kiss My Arbalest!

Despite being some of history's most deadly inventions, crossbows have not been done justice in Dungeons and Dragons. AD&D had you rolling single d4s for damage, for Sarenrae's sake! 3E+ has made some vast improvements to the concept, but still, the crossbow is the poor cousin to the much greater composite shortbow and longbow, with lower damage potential and far slower reload times.

Well, that's not very much fun. It's something we shall have to remedy.

But First...

I'd like to point out that there's no need for a repeating crossbow to be an exotic weapon, and this only ensures that the characters who would want to use it (weaker characters with more limited weapon proficiencies) will never use it. Is it really that much harder to load a clip of bolts? I can't see the squeezing of the trigger warranting the jump from simple to exotic.

In short, I houserule that repeating crossbows are martial weapons, rather than exotic.

Apparently this movie was really bad.

Historically

Historically, crossbows were bad ass. They were easy to fire and could punch a hole through most armor. Much like guns in feudal Japan, the most powerful crossbows were outlawed for a time as even an untrained commoner (with only one simple weapon proficiency) could slay a trained knight with the squeeze of a trigger.

Unfortunately (or not, depending on your side of the crosshairs) crossbows were also slow to load. A skilled crossbowman could load and fire a crossbow a few times a minute. Arbalests (more advanced versions) could be fired twice in a minute. That would not make for a fun gaming mechanic, and certainly wouldn't endear the crossbow's use in D&D.

Striking a Balance

Education is all well and good, but I'm much more interested in fun than in historical accuracy. Obviously that leaves the reload times firmly in RL, with us adopting similar rules to the current light and heavy crossbows (reloading as a move and full-round action, respectively). However, if we're going to build a better crossbow we need to address its deficiencies—lower damage potential—while not making it so good that the original versions will cease to be useful. Basically, we want composite bow in crossbow form.

My Arbalest

Here's what I came up with. What do you think?

Arbalest (Martial Weapon)

An arbalest is a larger, more advanced crossbow with a steel prod (bow) that provides much greater force with fired bolts. The greater tensile strength and heavier design of the arbalest necessitates a windlass—a cord and pulley device that is wound to draw the bow—to load it. Light and heavy arbalests require a strength of 12 and 14 (respectively) to properly wind the windlass and load the bow, although characters with lower strength are capable of loading it in double the time. It takes a full-round action to load an arbalest. Reload time can be mitigated as normal by the Rapid Reload feat.

Arbalest 200gp 1d10 2d6 x3 150 ft. 10 lbs. Pierce

Bolts, arbalest 2 gp   /  /  /   2lb.  / /

And here are the original crossbow stats.

Crossbow, heavy 50gp 1d8 1d10 19-20/x2 120ft. 8lbs. Pierce

Crossbow, light 35gp 1d6 1d8 19-20/x2 80ft. 4lbs. Pierce

Bolts, crossbow 1 gp   /  /  /   1lb.  / /

Really, pretty straightforward stuff. More damage, better range, different critical modifiers, more weight for the bow and the bolts, strength requirements to load (for a similar penalty as for composite bows), and finally a martial weapon, rather than simple. It would be an easy thing to make repeating versions of the arbalest (a necessity for the character concepts who would want to use it) by adding a few gold to the price and mentioning that it is loaded in clips of 5.

So, what do you think?

Let me know with a comment if you might use this in your Pathfinder game. I intend to this Friday in my Legacy of Fire game.

Thanks for stopping by.

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Reader Comments (8)

I always like playing around with crossbows, such a useful and interesting weapon. I had played around with the idea of heavier built 'Strength' crossbows but I never could get it to work quite right.

Why did you decide to change the critical multiple for the arbalest? You note light and heavy arbalests in your description (with differing Strength requirements) how do they differ?

December 2, 2009 | Unregistered CommenterSean Holland

Woops. I'm a dope. Good catch. I decided at the last minute that the light and heavy versions of the arbalest (a heavier-than-usual crossbow, right?) didn't need to be typed that way. Besides, the small-sized heavy arbalest was basically a medium-sized light arbalest. Unnecessary.

Naturally I forgot to examine the impact of my last-minute change. Off the top of my head I would give the arbalest, as provided, a strength requirement of 13 to load properly.

I changed the critical multipliers to give it a different identity than its counterparts. It also seems to work thematically—a well-placed crossbow bolt would be terribly damaging... although it may work better as a precision weapon, and for balance reasons it would need to be a x2 multiplier.

Thanks for the questions on this. Good thoughts.

December 2, 2009 | Registered CommenterRPG Ike

You live!

Van Helsing was a great movie, if your goal was to drink every time princess-chick dropped a weapon (roughly three times per fight scene). It's also the only movie I know to feature a vampire throwing a cow through a second-story window. If those things aren't enough for you to love a movie, I don't know what would be.

The arbalest's crit makes a lot more sense than the original xbow ones.

I have no other constructive comments on this issue, but I just want to say that I got a bullseye the third time I ever shot a crossbow. So yeah, not a tough weapon proficiency to pick up.

December 2, 2009 | Unregistered CommenterSwordgleam

IMO, there are three classes of crossbow, separated mainly by the draw weight of the bow. A light bow (1d6) has about a 50lb draw and can be handled by characters with normal strength. This is what fits the "one-hand" category too. A heavy war bow (1d8) can only be fielded by a character with +1 STR, as it has a draw weight approaching 100 lbs. This can be offset with weapon training. An arbalest or stationary ballista (2d6) has a draw weight over 300 pounds and requires mechanical (or magical) loading. Historically, these last devices were used from behind a defensive line or battlement.

December 2, 2009 | Unregistered Commenterlabsenpai

Hey Swordgleam, thanks for stopping by! Yeah, no one here has died, even if the my posting schedule was looking a little post-apocalyptic! Eh? Eh?

I'm not sure about the arbalest's crit... I think there's a strong argument either way. My gut feeling (now that I've posted to the contrary, of course) is to differentiate it from the short and longbows x3 crit multiplier, and keep it at 19-20/x2. Of course, x2 of a flat 1d10 or 2d6 isn't really all that exciting... damn! You could be right. I'll have to think on it. Either way it's a better weapon than the originals, and I think it brings the crossbow-specialist into the arena with cmposite longbow dude.

I think I need to see that vampire cow scene... and I also think I'm going to hate it. Thanks for the crossbow feedback!

Thanks for your rundown, Labsenpai (and thanks for visiting U20). Yeah, I recall reading about crossbowmen rushing onto the field with self-standing wall-shields, behind which they would load their crossbows. Sounds like a prestige class to me. The arbalestier (?) wold need to be capable of point-blank firing, and could receive bonuses when in the proximity of his wall shield. Hmm...

December 2, 2009 | Registered CommenterRPG Ike

The other thing that crossbows were suppose to have over bows was the ability to penetrate armor.

Though a group using the hide behind the massive shield while reloading tactic to maintain a constant rain of fire would make an interesting encounter. Especial ly if the shieldmen are reloading crossbows as well.

December 5, 2009 | Unregistered CommenterSean Holland

Heya Sean.

Yes; armor penetration. Great thought. On the surface this would mean bonuses to attack or to damage against armored targets, but that doesn't really make a lot of sense (I take more damage than the naked guy becuase I'm wearing plate?)

However, you could apply a bonus to DR penetration, which is seldom explored in the core rules. It would offer another strong incentive to use a crossbow, but it wouldn't make them too good. I like the idea—thanks for the inspiration!

December 7, 2009 | Registered CommenterRPG Ike

I added your sweet creation (with some design edits) to the D20PFSRD site: here.

December 24, 2009 | Unregistered CommenterAWizardInDallas

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