<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.5 (http://www.squarespace.com/) on Fri, 03 Sep 2010 08:08:27 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>U20 Blog</title><subtitle>U20 Blog</subtitle><id>http://www.unnatural20.com/blog/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.unnatural20.com/blog/"/><link rel="self" type="application/atom+xml" href="http://www.unnatural20.com/blog/atom.xml"/><updated>2010-07-18T06:16:57Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.5 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Ipads in your Game</title><category term="About Unnatural20"/><category term="Sound effects"/><category term="Soundtracks"/><category term="fluff/inspiration"/><id>http://www.unnatural20.com/blog/2010/7/17/ipads-in-your-game.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/7/17/ipads-in-your-game.html"/><author><name>RPG Ike</name></author><published>2010-07-18T05:32:35Z</published><updated>2010-07-18T05:32:35Z</updated><summary type="html" xml:lang="en-US"><![CDATA[RPG Ike shares how the ipad can improve your game.]]></summary></entry><entry><title>The Cost of Grit in your Game</title><category term="Combat"/><category term="DMing"/><category term="DMing"/><category term="Game Balance"/><id>http://www.unnatural20.com/blog/2010/6/4/the-cost-of-grit-in-your-game.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/6/4/the-cost-of-grit-in-your-game.html"/><author><name>RPG Ike</name></author><published>2010-06-05T04:43:00Z</published><updated>2010-06-05T04:43:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[RPG Ike provides some simple house rules to make your games a bit grittier, discusses the implications, and explains why tearing the limbs off your players can be very good (or bad) for your campaign.]]></summary></entry><entry><title>Spellcasting Soda from Jones Boys</title><category term="Just for Fun"/><id>http://www.unnatural20.com/blog/2010/5/25/spellcasting-soda-from-jones-boys.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/5/25/spellcasting-soda-from-jones-boys.html"/><author><name>RPG Ike</name></author><published>2010-05-25T17:02:55Z</published><updated>2010-05-25T17:02:55Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I took a tour around and didn't see this on the RPGB network or at WotC, so hopefully it's news to you, too.</p>
<p>Sweet, bubbly, <a href="http://www.myjones.com/limited/wizards" target="_blank">delicious news</a>. Flavours are:</p>
<ul>
<li>Illithid Brain Juice</li>
<li>Sneak Attack</li>
<li>Potion of Healing</li>
<li>Dwarven Draught</li>
<li>Eldritch Blast</li>
<li>Bigby's Crushing Thirst Destroyer</li>
</ul>
<p>&nbsp;I'm looking forward to sharing a case with my group.</p>]]></content></entry><entry><title>How Good is your D&amp;D Elevator Speech? (Part 1)</title><category term="D&amp;D"/><category term="Just for Fun"/><category term="Social Issues and RPGs"/><category term="pen-and-paper"/><id>http://www.unnatural20.com/blog/2010/4/28/how-good-is-your-dd-elevator-speech-part-1.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/4/28/how-good-is-your-dd-elevator-speech-part-1.html"/><author><name>RPG Ike</name></author><published>2010-04-28T21:20:00Z</published><updated>2010-04-28T21:20:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Ever had trouble describing the hobby? Wish you could communicate the glory of the D20? RPG Ike teaches you how. Part 1 of 2.]]></summary></entry><entry><title>Better Game Immersion Through Noise</title><category term="DMing"/><category term="RPG Music"/><category term="Soundtracks"/><category term="fluff/inspiration"/><id>http://www.unnatural20.com/blog/2010/4/17/better-game-immersion-through-noise.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/4/17/better-game-immersion-through-noise.html"/><author><name>RPG Ike</name></author><published>2010-04-17T23:35:00Z</published><updated>2010-04-17T23:35:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Tips on adding music, sound effects, and ambiance to your game. A short list of favorite soundtracks (with links). A call for "sound" game-table strategies of your own.]]></summary></entry><entry><title>Legacy of Fire #1 - Howl of the Carrion King Review</title><category term="3E"/><category term="Pathfinder"/><category term="Pathfinder"/><category term="adventure path"/><category term="review"/><id>http://www.unnatural20.com/blog/2010/4/11/legacy-of-fire-1-howl-of-the-carrion-king-review.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/4/11/legacy-of-fire-1-howl-of-the-carrion-king-review.html"/><author><name>RPG Ike</name></author><published>2010-04-11T17:30:00Z</published><updated>2010-04-11T17:30:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[After 12 sessions of brutal desert action, RPG Ike dishes on whether Paizo's last 3.5E adventure path measures up.]]></summary></entry><entry><title>4E Monster Book Review: Blackdirge's Dungeon Denizens</title><category term="4E"/><category term="4E"/><category term="Dungeons and Dragons Monsters"/><category term="monsters"/><category term="review"/><id>http://www.unnatural20.com/blog/2010/1/24/4e-monster-book-review-blackdirges-dungeon-denizens.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/1/24/4e-monster-book-review-blackdirges-dungeon-denizens.html"/><author><name>RPG Ike</name></author><published>2010-01-24T14:07:59Z</published><updated>2010-01-24T14:07:59Z</updated><summary type="html" xml:lang="en-US"><![CDATA[A bit late to the party, but nonetheless a no-nonsense opinion on some monstrous 4E fare.]]></summary></entry><entry><title>The road to helm is paved with good mechanics.</title><category term="3E"/><category term="D20"/><category term="Game Design"/><category term="Pathfinder"/><category term="equipment"/><category term="helms"/><category term="shields"/><id>http://www.unnatural20.com/blog/2009/12/4/the-road-to-helm-is-paved-with-good-mechanics.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2009/12/4/the-road-to-helm-is-paved-with-good-mechanics.html"/><author><name>RPG Ike</name></author><published>2009-12-04T16:26:27Z</published><updated>2009-12-04T16:26:27Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Bringing martial headgear into your game in meaningful ways.]]></summary></entry><entry><title>Paizo Open Call for New Design Talent</title><category term="Pathfinder"/><category term="Pathfinder"/><category term="contest"/><category term="paizo"/><category term="paizo"/><id>http://www.unnatural20.com/blog/2009/12/2/paizo-open-call-for-new-design-talent.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2009/12/2/paizo-open-call-for-new-design-talent.html"/><author><name>RPG Ike</name></author><published>2009-12-02T16:54:04Z</published><updated>2009-12-02T16:54:04Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Paizo has just announced their third <a title="The contest." href="http://paizo.com/rpgsuperstar&amp;source=mailing" target="_blank">RPG Superstar</a> (tm) contest, the first round of which is designing a wondrous item for use in Pathfinder. <a title="illustrious!" href="http://www.seankreynolds.com" target="_blank">Sean K Reynolds</a> is one of three judges, and I will be entering.</p>
<p>Also, anyone interested in <a title="Do you dare?" href="http://paizo.com/store/byCompany/p/paizoPublishingLLC/paizocon/v5748btpy8b57&amp;source=search" target="_blank">Paizocon</a>? I am. You might see me there.</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.unnatural20.com/storage/PaizoCon2010_500.jpg?__SQUARESPACE_CACHEVERSION=1259772941989" alt="" /></span></span></p>]]></content></entry><entry><title>Kiss My Arbalest!</title><category term="D&amp;D"/><category term="Game Design"/><category term="Pathfinder"/><category term="Pathfinder"/><category term="crossbow"/><id>http://www.unnatural20.com/blog/2009/12/1/kiss-my-arbalest.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2009/12/1/kiss-my-arbalest.html"/><author><name>RPG Ike</name></author><published>2009-12-02T05:06:00Z</published><updated>2009-12-02T05:06:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Building a better crossbow for Pathfinder and 3.5E.]]></summary></entry></feed>