<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Sat, 11 Feb 2012 13:04:03 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>U20 Blog</title><subtitle>U20 Blog</subtitle><id>http://www.unnatural20.com/blog/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.unnatural20.com/blog/"/><link rel="self" type="application/atom+xml" href="http://www.unnatural20.com/blog/atom.xml"/><updated>2010-12-17T23:46:59Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Pathfinder: Re-Skinning the Bard so People Will Play it</title><category term="Pathfinder"/><category term="Pathfinder"/><category term="bard"/><id>http://www.unnatural20.com/blog/2010/12/17/pathfinder-re-skinning-the-bard-so-people-will-play-it.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/12/17/pathfinder-re-skinning-the-bard-so-people-will-play-it.html"/><author><name>RPG Ike</name></author><published>2010-12-17T23:39:07Z</published><updated>2010-12-17T23:39:07Z</updated><summary type="html" xml:lang="en-US"><![CDATA[RPG Ike reskins the Pathfinder bard to make him a bad-ass, world-traveling leader of parties, rather than the mincing flautist many of us imagine when we hear “bard.”]]></summary></entry><entry><title>Living the Gamer Lifestyle. Well, sort of.</title><category term="About Unnatural20"/><category term="Game Design"/><category term="Pathfinder"/><category term="WotC"/><category term="art institute of vancouver"/><category term="gamer lifestyle"/><category term="paizo"/><category term="vancouver film school"/><category term="wizards of the coast"/><id>http://www.unnatural20.com/blog/2010/12/7/living-the-gamer-lifestyle-well-sort-of.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/12/7/living-the-gamer-lifestyle-well-sort-of.html"/><author><name>RPG Ike</name></author><published>2010-12-07T22:45:00Z</published><updated>2010-12-07T22:45:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[RPG Ike dishes about applying for post-secondary game design programs in Western Canada, trying to break into the electronic gaming industry, a couple of great jobs for PnP Gamers/Writers, and (finally) the Gamer Lifestyle program.]]></summary></entry><entry><title>How to Keep Your Players Engaged Between Sessions</title><category term="DMing"/><id>http://www.unnatural20.com/blog/2010/12/3/how-to-keep-your-players-engaged-between-sessions.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/12/3/how-to-keep-your-players-engaged-between-sessions.html"/><author><name>RPG Ike</name></author><published>2010-12-03T23:01:00Z</published><updated>2010-12-03T23:01:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[RPG Ike shares some hard-earned tips on engaging your players with real in-game events, even when you're away from the game table.]]></summary></entry><entry><title>New Pathfinder Race: Cyclopskin</title><category term="PC Race"/><category term="Pathfinder"/><category term="Pathfinder"/><category term="Races"/><id>http://www.unnatural20.com/blog/2010/10/7/new-pathfinder-race-cyclopskin.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/10/7/new-pathfinder-race-cyclopskin.html"/><author><name>RPG Ike</name></author><published>2010-10-07T21:40:00Z</published><updated>2010-10-07T21:40:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[RPG Ike made a new race for your pathfinder PCs. Have fun!]]></summary></entry><entry><title>Overwhelming your noob PCs? Have them run monsters, instead.</title><category term="DMing"/><category term="Pathfinder"/><category term="Sean K Reynoolds"/><category term="paizo"/><id>http://www.unnatural20.com/blog/2010/10/6/overwhelming-your-noob-pcs-have-them-run-monsters-instead.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/10/6/overwhelming-your-noob-pcs-have-them-run-monsters-instead.html"/><author><name>RPG Ike</name></author><published>2010-10-06T14:56:52Z</published><updated>2010-10-06T14:56:52Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Expanding on an excellent tip from one of our current gaming greats.]]></summary></entry><entry><title>Filling the Empty Chair E-Book Review</title><category term="review"/><id>http://www.unnatural20.com/blog/2010/10/5/filling-the-empty-chair-e-book-review.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/10/5/filling-the-empty-chair-e-book-review.html"/><author><name>RPG Ike</name></author><published>2010-10-05T13:28:01Z</published><updated>2010-10-05T13:28:01Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Have you ever asked "how to find nearby people to game with?" Johnn Four has answered that question, but how well?]]></summary></entry><entry><title>Ipads in your Game</title><category term="About Unnatural20"/><category term="Sound effects"/><category term="Soundtracks"/><category term="fluff/inspiration"/><id>http://www.unnatural20.com/blog/2010/7/17/ipads-in-your-game.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/7/17/ipads-in-your-game.html"/><author><name>RPG Ike</name></author><published>2010-07-18T05:32:35Z</published><updated>2010-07-18T05:32:35Z</updated><summary type="html" xml:lang="en-US"><![CDATA[RPG Ike shares how the ipad can improve your game.]]></summary></entry><entry><title>The Cost of Grit in your Game</title><category term="Combat"/><category term="DMing"/><category term="DMing"/><category term="Game Balance"/><id>http://www.unnatural20.com/blog/2010/6/4/the-cost-of-grit-in-your-game.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/6/4/the-cost-of-grit-in-your-game.html"/><author><name>RPG Ike</name></author><published>2010-06-05T04:43:00Z</published><updated>2010-06-05T04:43:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[RPG Ike provides some simple house rules to make your games a bit grittier, discusses the implications, and explains why tearing the limbs off your players can be very good (or bad) for your campaign.]]></summary></entry><entry><title>Spellcasting Soda from Jones Boys</title><category term="Just for Fun"/><id>http://www.unnatural20.com/blog/2010/5/25/spellcasting-soda-from-jones-boys.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/5/25/spellcasting-soda-from-jones-boys.html"/><author><name>RPG Ike</name></author><published>2010-05-25T17:02:55Z</published><updated>2010-05-25T17:02:55Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I took a tour around and didn't see this on the RPGB network or at WotC, so hopefully it's news to you, too.</p>
<p>Sweet, bubbly, <a href="http://www.myjones.com/limited/wizards" target="_blank">delicious news</a>. Flavours are:</p>
<ul>
<li>Illithid Brain Juice</li>
<li>Sneak Attack</li>
<li>Potion of Healing</li>
<li>Dwarven Draught</li>
<li>Eldritch Blast</li>
<li>Bigby's Crushing Thirst Destroyer</li>
</ul>
<p>&nbsp;I'm looking forward to sharing a case with my group.</p>]]></content></entry><entry><title>How Good is your D&amp;D Elevator Speech? (Part 1)</title><category term="D&amp;D"/><category term="Just for Fun"/><category term="Social Issues and RPGs"/><category term="pen-and-paper"/><id>http://www.unnatural20.com/blog/2010/4/28/how-good-is-your-dd-elevator-speech-part-1.html</id><link rel="alternate" type="text/html" href="http://www.unnatural20.com/blog/2010/4/28/how-good-is-your-dd-elevator-speech-part-1.html"/><author><name>RPG Ike</name></author><published>2010-04-28T21:20:00Z</published><updated>2010-04-28T21:20:00Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Ever had trouble describing the hobby? Wish you could communicate the glory of the D20? RPG Ike teaches you how. Part 1 of 2.]]></summary></entry></feed>
