The Magic of Nobis
Friday, June 5, 2009 at 11:00PM
You may recall a week ago when I mentioned Nobis, the upcoming Dungeons and Dragons 3.5 edition campaign setting from Pantheon Press. (I've mentioned it several times since in my twitter feed—so follow me already, would ya?) I was able to secure a preview copy of a thick slice of the Nobis world, and I was impressed enough with that PDF and the Pantheon website that I sought out Jason Keeley, Editor-in-Chief, to offer my proofreading services as I knew Pantheon was approaching the presses.
Since then I've combed over their first adventure and perused the setting and I'm fairly excited about what Pantheon is putting together here—today I will finally dish on the reasons why. Over the next few minutes I (and your eyes and your mouse hand) will provide you with a general overview of what sets this setting apart from other published works with a focus on the magic of Nobis.
The Revival of 3.5?
A tall order (and 3.5 is far from dead, of course) but Nobis and Pantheon should be big news for any of you out there who liked the grappling rules, cones, or a little disparity in your character classes. After years of tweaking and a mountain of extra material, it's nice to see a focus on whole new ideas for the system I dig the most.
So, what sets Nobis apart?
The Art
I know what I like, and it's dark, gritty, and detailed. The art of Nobis is more realistic than anything we've seen from WotC for some time (excellent though those artists are), and if you visit the Deviant Art profiles of Eren, Jesse, Andrew, or Murat you'll see what their stable is capable of.
Frankly, I want them all to make art for U20.
The Combat (Firearms, Armour, and Fencing)
The world of Nobis is seeing a renaissance of sorts, but cultural and social growing pains abound. As firearms become prevalent (with streamlined, expanded rules, of course) heavy armors are becoming less and less common, and there's a resurgence of finesse over brute force. Enter the art of fencing.
Using the feat system (and who doesn't love feats?) your PC can become a novice, or a master, of several different fencing styles. The styles vary widely and the fencing schools are not always friendly with each other, but Nobis promises to put a new, modernish spin on 3E's combat.
The Socio-Political Climate (The People)
I mentioned a renaissance, and I meant it. Art, business, culture, and opportunity are rife in the newly formed city states of Nobis, but all must share their spoils with the constant danger of a blade in the dark or a political maneuver meant to destroy. The Nobis books are rich with characters that you'll be happy to play, and replay, as they navigate through their world. Better yet, Nobis incorporates a simple reputation system that could provide fame or infamy for your PCs.
The Magic of Nobis
Advances in technology are mirrored by recent, drastic, and somewhat contentious advancements in understanding magic. The vancian spells we love our casters for are still here, but 120 years ago the elves, dwarves, and mongrels (new race) of Nobis (Nobissians?—not an official term) were introduced to simplecraft, and magic was changed forever.
Simplecraft is unstable, low-level magic for the masses. Born from advanced gnomish technology and offered as a gift of sorts to the world by a fallen priestess, simplecraft binds arcane energy to paper using special ink, plates, and seals. What makes it different from the scribe scroll spell? You don't need the Use Magic Device skill, levels in a caster class, or special feats to activate it. Even a 1st-level commoner can unleash a potent spell as long as he has eyes to aim with and hands with which to tear the simplecraft apart (thus upping the commoner's impressive aresenal of weapons to two).
I did mention that simplecraft is a little unstable, though, right? Simplecraft has an expiration date, and terrible mishaps can occur if stores of simplecraft are not carefully maintained and "culled" as they grow older. Like mayonnaise. That burns your face or opens a rift to another plane. A few catastrophic events have taught the people of Nobis to be fastidious when it comes to simplecraft, which is a good thing—such inexpensive wonder has permeated every level of society, and you're as likely to encounter simplecraft along the streets of the city states, as in the taverns, as in the surprise round of that rogue you didn't hear coming.
Lastly, simplecraft is pretty easy to aim, but will still occasionally (a roll of 1) cause a bit of an issue when activated, no matter its freshness. I would probably houserule that you get better with simplecraft depending on a leveling factor, but I take it that Pantheon wants simplecraft to be a bit mysterious and unstable, no matter the wielder.
What's Next for Pantheon, Nobis, and U20?
Nobis is due out in July, and I'm sure Pantheon's first adventure is sure to follow swiftly. Jason Keeley has assured me that the upcoming months will probably be rather busy for them, and I believe it.
For my part, I'd like to continue proofing for Pantheon when I can (monsters and encounters don't post themselves, you know—I've tried), and as far as I know there are no critter-products on the books, so maybe U20 and Pantheon can develop something there (see "jumping the gun").
For now, I'm pleased to report that Nobis is a place I'd like to play or run a game in. Be sure to check it out on release, and thanks for stopping by U20 (I'll have another killer encounter out soon).
Want to learn more about Nobis? Read on...
Atomic Array: Nobis
Game Cryer: Nobis Review
Campaign Mastery: Gaming Renaissance and loving it
Dice Monkey: Orgs and Sects
Vulcan Stev: Looking at the Religion
allgeektout: The Play
The Core Mechanic: Review - Nobis, the City States
Drop by Pantheon Press and pre-order Nobis today!
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